Saturday, August 14, 2010

Layouts

First of all, I apologize for not being able to put ideas down on paper well, but I will try my best to describe them in further detail here. Also, sorry for the lateness.



Level 1 - The Forest/Research Lab

My idea was to have a river separate the halves of the forest that contained the underground entrance and research lab respectively.

The bottom half (with research lab) is up on a cliff. The cliff begins immediately beside the river. Furthermore, the research lab is on a hill, so the player has to walk down slope towards the makeshift bridge that the aliens had created for the attack to cross the ravine.

On the half of the forest with the underground entrance, there is a watch tower and a lake. To the left of the watch tower is dense forest, with a path leading to underground entrance clearly visible from the watch tower. The right of the lake is a huge clearing where the player is out in the open with no cover.

All sides of the map are bordered with thick forest/mountains.



Level 2 - Underground city





Level 3 - The transmitter building


The transmitter building itself has 2 levels. It is pretty straightforward.

The pic on the left is the ground floor, with swinging warehouse doors as the entrance. The hallway, flanked by raised ledges, leads up a ramp to the second floor. The walls on either side of the building are covered in computers and other electronic equipment. There is also a sliding door in the back, behind the ramp.

The pic on the right is the second level. It's very small as it only consists of the transmitter room and a wire mesh walkway all along the walls. The dotted lines depict waist-height wire railing, while the solid lines are full-length walls. The centre of the floor is hollow and looks into the ground floor. There is also a sliding door at the ramp with an outdoor staircase that leads to the ground floor outside the building.

The transmitter room has a window overlooking the ground floor. There are automatic sliding doors on each side of the room.


Levels 1 and 3 were done by me, and Level 2 by Tata. If you guys have any questions please ask us accordingly :D Thank you and sorry again for the delay.

Wednesday, August 11, 2010

Hi guys,

I am sorry I did not go to the presentation. I was sick the other day.

I think we need catch up for our assignment. Our game seems more like rpg other than deathmatch and it will make our assignment hard to keep going.

For Deathmatch, Normally the goal of a deathmatch game is to kill (or "frag", from the military term) as many other players as possible until a certain condition or limit is reached, commonly being a frag limit or time limit. Once one of these conditions is met, the match is over and the winner is the player that accumulated the greatest number of frags.---from wiki.

So I think the background story is not that important, the reason the story exists is just to give a reason to start killing. The way we did at the moment is more like rpg, actually we don't have to follow how the story goes.

For one of the most attractive things in deathmatch is map. But we don't have map now. So we should finish the map design as soon as possible.

Maybe we should set up small group to work together. Like Sev and Tata work as a group, and Daniel and Stephanie work as a group. Terry and I work together on the scripts.

These are just my thinking about the current situations.

But I do think we should meet up to talk about it. It's already week 4.

Thursday, August 5, 2010

Storyboard




Sorry guys, missed out a scene, but it should do for now :3

Tuesday, August 3, 2010

Cut scene scripts

Um so I wrote scripts for our cut scenes. Can someone please do a really quick sketch of these for Thursday, or we can do them collaboratively on Thursday. Don't worry that it looks like tons of work, we will probably end up having to cut them down later depending on time constraints.

It might be easier to view if you get the word document off Assembla that has all the formatting


Alienate: Intro Movie


FADE IN

INTERIOR - COMMAND ROOM.

A male military Evokin enters the room and talks to the Commander.

COMMANDER

What is it?

MILITARY MAN

Sir, we have received reports that a fleet of ships full of civilians is heading to the recently discovered planet.

COMMANDER

So soon? We have yet to establish if the planet is hostile or not.

MILITARY MAN

Yes, but they are willing to do anything to escape our over-congested and disease infested planet.

COMMANDER

So be it. Send out our best research team ahead of the fleet to make certain the planet is hospitable before the fleet lands.

MILITARY MAN

Yes sir

The military Evokin leaves the room

FADE TO

EXTERIOR - EVOKIN RESEARCH CAMP ON NEW PLANET

A few Evokin are walking around the base camp muttering among themselves

FADE TO

Later that night the base camp is empty, strange sounds come from a distance away

FADE TO

Aliens enter the base camp wreaking havoc

FADE TO

Evokin dying

FADE TO

A swirling fog surrounds the destroyed base camp. Everything is still and silent.

FADE TO

An unconscious female Evokin (Arisha) slowly awakes

CUT TO

First-person view as Arisha surveys the ruined research camp and all the corpses of her comrades.

ARISHA

*Gasp*

ARISHA INNER DIALOGUE

I must warn our people. I must. But how do I escape?

FADE OUT



Alienate: Cut scene 1

FADE IN

EXTERIOR - ENTRANCE TO UNDERGROUND CITY

Arisha opens the entrance and views the underground city below

ARISHA INNER DIALOGUE

A City! These aliens are more intelligent than I thought. I must find a transmitter so that I can warn the fleet, hopefully I can sneak past all these vile aliens.

FADE OUT


Alienate: Cut scene 2

FADE IN

INTERIOR - TRANSMITTER BASE

Arisha slowly enters the base; suddenly a group of alien soldiers enter the room and Arisha guns them down

ARISHA INNER DIALOGUE

I have a feeling there is going to be a lot more of them hanging around

FADE OUT


Alienate: Cut scene 3

FADE IN

INTERIOR - TRANSMITTER ROOM

First person view looking at transmitting device

ARISHA

Hello, anyone there? This is an emergency, come in please

Video screen flickers to life, an image of the commander appears on it

COMMANDER

Who is this?

ARISHA

Sir it is Arisha, I was part of the research team on the new planet. I have little time but I must tell you that the planet is extremely hostile. A host of aliens attacked our base camp of which I was the only survivor. You must stop the fleet from landing

COMMANDER

Understood, you have done well. Return to the base camp where you arrived and I will make certain that a ship comes to your rescue. Stay safe

ARISHA

Thank you sir

Transmission ends in static

FADE OUT


Alienate: End cut scene

FADE IN

EXTERIOR - EVOKIN RESEARCH CAMP ON NEW PLANET

First person view. Arisha looks up into sky. A large ship hovers overhead and beams her up into it.

FADE TO BLACK

END CREDITS

Friday, July 30, 2010

Game Plot

Intro cut scene

Level 1 – Research base in small forest clearing, the player must find the entrance to underground city from where the aliens appeared and fend off the alien creatures that attack.

Cut scene: Arisha talks to herself upon discovering the entrance and viewing the underground city muttering how she must now find a transmitter to contact the fleet.

Level 2 – Must search the city for a transmitting device avoiding the alien citizens and soldiers as much as possible

Cut scene: Upon entering the building Arisha shoots down the alien soldiers that are guarding it and moans to herself that the building must be infested with alien soldiers.

Level 3 – Must take control of the transmitting device and send a message to the fleet

Cut scene – Arisha describes the situation to the commander of the fleet and is ordered to escape the city and await a rescue ship

Arisha must then escape the building

Level 2 – Must escape the city

Level 1 – Must head back to the research camp and await rescue

End cut scene

Class/Character Descriptions

Evokin Race – The Evokin race who settled on the planet Omicron thousands of years ago have a somewhat human like appearance but their stature is slightly smaller and wider around the waist. As a quite developed species they have developed robotic legs that enable them to move faster and jump higher than would normally be possible.

Arisha (PC) – Arisha is a young scientist with a military background who is working with the research team on the new planet. Thanks to her military training she is proficient with all weapons as well as unarmed combat.

Research team – The research team consists mainly of scientists and a few military personnel accompanying them for protection. They are all armed with basic weapon blasters

Commander – The Commander is in control of all the Evokin’s military forces. He is the one who orders the elite research team to further investigate the new planet.

Alien Race – The alien race that Arisha and her comrades discover on the new planet are human in stature, but not in appearance. They have thick scales on their legs and clawed hands and feet. Much of their upper body skeletal structure is located outside the body for extra protection while their head consists of a large mouth that can devour any of its prey very quickly. They also have a razor sharp tail that helps them maneuver and cut down their enemies.

Alien civilians – While the alien civilians are not armed with weapons, they still attack any nearby enemy with their razor sharp tail and claws.
(May not be possible in UT3 engine)

Alien soldiers – The alien soldiers are armed with various weapons from tasers and blasters to..

Alien creatures – On the new planet there are many dangerous creatures that lurk in dark places, waiting for their prey to come along.

Friday, July 23, 2010

Team Lab Logo Designs

Names

i came up with some Names for our games. these are a little abstract and you might think they are stupid lol.. but if you guys have better ideas , post them .

- alientarian
...- alienigenate
- monstrosity

- greenhorn ( LOL dont ask how i came up with this)

- mortal
- mortal creatures OR mortal aliens

Things to do

Logo

Design document:

Concept/Introduction

Background story

Story

Plot breakdown

Character descriptions

Game mechanics

Game controls

Level descriptions

Weapon descriptions

Music

Cut scene scripts

Technical design document:

Introduction

Artificial Intelligence (bots)

Custom content

Types and examples of codes needed

Menus (default or custom)

Engine (any changes to the default engine)

System Requirements

Art bible:

Art style (explanation + references)

Character references/sketches

Weapon references/sketches

Level references/sketches

Storyboards for cut scenes

Breakdown of activities

Game Idea

Concept:

Game title is a survival game where one being must escape a hostile planet to warn the remainder of his race of the dangerous inhabitants before they arrive.


Back-story:

An alien race of sentient beings has discovered a new inhabitable planet in their galaxy and an elite research team is dispatched to run further tests on the planet itself. As the population on their own planet has become so immense they are forced to send millions of their race behind the research team to ease their own planets congestion in the fervent hope that they can settle on this new planet. After arriving and setting up base camp the research team is savagely attacked by the indigenous inhabitants of the planet.

Story:

Nordog is the only one to survive the attack; knocked unconscious he awakes several hours later to discover the devastation that has been caused to his fellow beings. He realises that his only chance of survival and to warn his race of the hostile and dangerous inhabitants is to escape the planet. Unfortunately he cannot get a signal on his translocater to contact their ship, as the cloud cover is too thick. Nordog decides he must climb higher up above the clouds in an attempt to get a signal and be rescued before their main fleet of ships land.

Characters/Classes:

Nordog

Research team

Commander

Civilians

Alien inhabitants

Alien creatures