Saturday, August 14, 2010

Layouts

First of all, I apologize for not being able to put ideas down on paper well, but I will try my best to describe them in further detail here. Also, sorry for the lateness.



Level 1 - The Forest/Research Lab

My idea was to have a river separate the halves of the forest that contained the underground entrance and research lab respectively.

The bottom half (with research lab) is up on a cliff. The cliff begins immediately beside the river. Furthermore, the research lab is on a hill, so the player has to walk down slope towards the makeshift bridge that the aliens had created for the attack to cross the ravine.

On the half of the forest with the underground entrance, there is a watch tower and a lake. To the left of the watch tower is dense forest, with a path leading to underground entrance clearly visible from the watch tower. The right of the lake is a huge clearing where the player is out in the open with no cover.

All sides of the map are bordered with thick forest/mountains.



Level 2 - Underground city





Level 3 - The transmitter building


The transmitter building itself has 2 levels. It is pretty straightforward.

The pic on the left is the ground floor, with swinging warehouse doors as the entrance. The hallway, flanked by raised ledges, leads up a ramp to the second floor. The walls on either side of the building are covered in computers and other electronic equipment. There is also a sliding door in the back, behind the ramp.

The pic on the right is the second level. It's very small as it only consists of the transmitter room and a wire mesh walkway all along the walls. The dotted lines depict waist-height wire railing, while the solid lines are full-length walls. The centre of the floor is hollow and looks into the ground floor. There is also a sliding door at the ramp with an outdoor staircase that leads to the ground floor outside the building.

The transmitter room has a window overlooking the ground floor. There are automatic sliding doors on each side of the room.


Levels 1 and 3 were done by me, and Level 2 by Tata. If you guys have any questions please ask us accordingly :D Thank you and sorry again for the delay.

1 comment:

  1. Hi artists,

    Thanks for your work.

    But from your sketch, I cannot understand level 3.

    The sliding door will have to work with audio file. let the enemy know he is coming!?

    About level 2 I cannot understand.

    About level 1 where do we spawn the player? On the cliff. Does the play have to go inside the lab? If he has to, where is the entry. will this level be big?

    I don't think the big level is a good idea.

    It's better to think about it again and show us more details.

    Can you do some front view mock-up please? From your sketch, I really have no idea what they look like.

    Yesterday's lecture is quite helpful. I am sure you will get more idea about level design if you can review the brief.

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